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Common LISP
This highly accessible introduction to Lisp is suitable both for novices approaching their first programming language and experienced programmers interested in exploring a key tool for artificial intelligence research. The text offers clear, reader-friendly explanations of such essential concepts as cons cell structures, evaluation rules, programs as data, and recursive and applicative programming styles.
The treatment incorporates several innovative instructional devices, such as the use of function boxes in the first two chapters to visually distinguish functions from data, use of evaltrace notation in later chapters to illustrate the operation of evaluation rules, and "Dragon stories" to explain recursion. The book contains nearly 400 diagrams and illustrations, and 77 pages of answers to exercises. Advanced topics and "toolkit" sections, and a variety of complete programs, extend readers' programming power.
The treatment incorporates several innovative instructional devices, such as the use of function boxes in the first two chapters to visually distinguish functions from data, use of evaltrace notation in later chapters to illustrate the operation of evaluation rules, and "Dragon stories" to explain recursion. The book contains nearly 400 diagrams and illustrations, and 77 pages of answers to exercises. Advanced topics and "toolkit" sections, and a variety of complete programs, extend readers' programming power.
Reprint of the Benjamin Cummings Publishing Company, Inc., 1990 edition.
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Common LISP—
$54.99
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Description
This highly accessible introduction to Lisp is suitable both for novices approaching their first programming language and experienced programmers interested in exploring a key tool for artificial intelligence research. The text offers clear, reader-friendly explanations of such essential concepts as cons cell structures, evaluation rules, programs as data, and recursive and applicative programming styles.
The treatment incorporates several innovative instructional devices, such as the use of function boxes in the first two chapters to visually distinguish functions from data, use of evaltrace notation in later chapters to illustrate the operation of evaluation rules, and "Dragon stories" to explain recursion. The book contains nearly 400 diagrams and illustrations, and 77 pages of answers to exercises. Advanced topics and "toolkit" sections, and a variety of complete programs, extend readers' programming power.
The treatment incorporates several innovative instructional devices, such as the use of function boxes in the first two chapters to visually distinguish functions from data, use of evaltrace notation in later chapters to illustrate the operation of evaluation rules, and "Dragon stories" to explain recursion. The book contains nearly 400 diagrams and illustrations, and 77 pages of answers to exercises. Advanced topics and "toolkit" sections, and a variety of complete programs, extend readers' programming power.
Reprint of the Benjamin Cummings Publishing Company, Inc., 1990 edition.
lisp programming;game programming;learn programming;language reference;functional language;intelligence programming;language features;programming experience;programming concepts;functional programming;programming background;programming languages;wars clone;ai techniques;paul graham;learn common;game engine;lambda calculus;domain specific;text adventure;web server;john mccarthy;strategy game;complex program;example code;style text;purely functional;practical common;data structures;game development;music video;computer programs;advanced topics;computer science;available online;artificial intelligence;minimax;greenspun;norvig;seibel;ansi;clos;clojure;emacs;lisps;macros;recursion;optimization;closures;wumpus;prolog;computation;javascript;haskell;schemer;coding;java;paradigms;programmers;dice;implementation;dialects;python;steele;syntax;conrad;beginners;binding;loop;cartoons;functions;exercises;scheme;books on functional languages;books on language references;books on programming concepts;books on lisp programmings;books on wars clones;books on programming experiences;books on game programmings;books on style texts;books on programming languages;books on strategy games;books on text adventures;books on ai techniques;books on web servers;books on language features;books on programming backgrounds;learning programming;books on functional programmings;books on paul graham;learning common;books on learn programmings;books on intelligence programmings;books on game engines







